We help amazing games
and forge meaningful bonds
leaving our mark on GameDev!

Our Projects

Amazing Projects We Helped
Visual Portfolio, Posts & Image Gallery for WordPress

The Alters

We were responsible for porting the game to consoles. We have also contributed to overall optimization and engine stability.

Frostpunk 2

We co-developed the port to PS5 and Xbox Series X|S and were also involved in the project as consultants for the Xbox PC version and the Unreal Engine Online Subsystem.

Indika

We ported the game to Nintendo Switch and Xbox PC, and also provided consulting for Xbox Series X|S and PlayStation 5.

The Thaumaturge

Our team was responsible for porting to PS5 and Xbox Series X|S consoles. We also contributed to the development of some core features and RAM optimization.

Gwent

Helped CD Projekt Red with Unity upgrade, bugfixing and patching for Android.

Thronebreaker: The Witcher Tales

Helped CD Projekt Red with Unity upgrade, bugfixing and patching for mobile versions.

Gwent: Rogue Mage

Helped CD Projekt Red with Unity upgrade, bugfixing and patching for Android.

Egging On

We had the pleasure of porting the game to PS5, Xbox Series X|S, and Xbox PC, launching directly on Game Pass.

Rockbeasts

We have ported the game to PS5, Xbox Series X|S, Nintendo Switch and Xbox PC. Implemented controller navigation and multiplatform optimizations.

Creatures of Ava

We delivered Xbox Series X|S and Xbox PC version of the game and contributed to multiplatform optimization and stability.

Food Truck Empire

We helped to optimize the game for PC!

The Invincible

As consultants, we participated in The Invincible on PS5, XSX, and Xbox PC!

Darkwood

Our team took on the challenge of porting Darkwood to the Xbox Series X|S. We also got the chance to work on the PS5 version of Darkwood. We added DualSense features.

Loud: My Road to Fame

We cranked up the volume on LOUD: My Road to Fame for the Xbox PC version. We also lent our consulting magic to the PlayStation 4 and Xbox One.

AirportSim

We contributed to the Xbox Series X|S version providing consulting on certification and optimization.

War Hospital

Our team enjoyed the opportunity to contribute to DLC support and consulting for War Hospital on PlayStation 5.

Our Partners

Meaningful bonds we Forged

Our Core Values

what we stand for

Mediocrity
Busters

We focus on our niche, constantly developing our skills and tackling challenges head-on, with clear goals driving our team towards being the best console experts in Game Dev!

Wall
Breakers

We ensure everyone involved with us partners, clients and employees is part of our team, embracing transparency, fairness, and open communication in all areas of our biz!

Time
Liberators

We build tools and processes to make work easier and avoid doing the same thing twice. We’re careful with risks and focus on what really matters, not just what’s urgent!

Our Services

what we Offer

Porting

We offer seamless game porting, including free project assessment, platform-specific enhancements, and compliance certification. Our services cover engineering, optimization, testing, UI/UX adjustments, controller navigation and post-launch support.

Co-Dev

We join your team and work side by side with you to deliver the best possible console version of your game. We take care of all platform-specific implementations and assist with tailoring your core systems for consoles. We also help with optimization and stability.

Consulting

Get expert guidance with our ad-hoc consulting services, available with or without repository access. We provide technical analysis, audits, code reviews, and optimization strategies to help you overcome development challenges.

Our Skillset

we are experts in following platforms and technologies

PlayStation 5

PlayStation 4

Xbox Series X|S

Xbox One

Nintendo Switch 2

Nintendo Switch

Unity

Unreal Engine

Our Studios

Where we Work

Warsaw Studio

Our first studio, designed as a blueprint for future locations. The space was organized to support fast communication and promote healthy, ergonomic work. The network infrastructure was built with a focus on data security and the ability to support remote, hybrid work or fast relocation.

Cracow Studio

Our second studio, opened in 2023, builds on solutions from our first location and enhances visual consistency with our brand. The network infrastructure enables connection with other sites while supporting independent operation, with all hardware kept locally.

What’s next?

Our growth strategy involves creating small teams (up to 5 people) around the globe to preserve the benefits of staying small — fast communication, agility, and efficiency. We work with a solid network of contractors, integrating them into our teams when needed. Who knows where we’ll open next?

Our Founders

Get to know us

Damian Kwiatosz

CEO / Studio Head (Warsaw)

Łukasz Madej

COO / Studio Head (Cracow)

Joanna Gloeh

CHRO